Greg Zeschuk im Telegraph Interview

von Whooper, Freitag, 23.07.2010, 10:22 Uhr

Auch wenn der Hardcore Fan immer auf der Suche nach neuen Informationen zu "seinem" Spiel ist, kann es manchmal doch ganz erfrischend sein, ein Interview mit einem Game Developer in der "normalen" Presse zu lesen, umso mehr wenn es um Star Wars: The Old Republic geht.

So geschehen kürzlich beim britischen Telegraph, der mit dem BioWare General Manager Greg Zeschuk über das Star Wars MMO, aber auch über die Dragon Age und Mass Effect Franchises gesprochen hat. Genau die richtige Lektüre für eine kurze Kaffeepause. :)

World building is a big part of your games. But in the case of Mass Effect or Dragon Age, you have complete executive control over the timelines, characters and lore of the universes, because they are created completely by BioWare. Now, in the case of Star Wars: The Old Republic, you're using a pre-established universe and timeline as a backdrop for a new game. What are the challenges this presents?

Well, in the case of Star Wars we get a couple of benefits going in. First off, it's iconic, it's well known and we don't have to explain as much as we would in say, the first Mass Effect; everyone knows what a Jedi is, everyone knows what a Wookie is. Star Wars is a part of our language, so developing a game which uses that universe allows us to immediately skip over a lot of the time you'd spend with a new IP explaining the universe to the audience. […]

Greg Zeschuk Interview auf telegraph.co.uk »

Highlights auf starwars.gamona.de:

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